Whenever I attempt to describe State of Decay to people who have never played the game, I find myself describing the game I want State of Decay to be-and the game that Undead Labs attempted to craft-more than the game that State of Decay actually is. State of Decay wants to be many games-chief among them the first video game to properly capture the community survival elements of a Dawn of the Dead film in mechanical terms (as opposed to the narrative terms of Telltale's The Walking Dead)-and, at its best moments, it creates a sense of community, tension, and character agency matched by few of its peers. But for each moment of spontaneous, unscripted story wonder that State of Decay generates, it is also one glitch, bug, or broken feature away from drawing you completely out of its experience. Intelligent play is not nearly as interesting as life on the edge of total annihilation. State of Decay: Year-One Survival Edition collects the base State of Decay game from 2013 as well as its two major add-ons (the infinite sandbox Breakdown and the story-driven Lifeline), and updates it for the Xbox One and PC (for those who didn't already own the game for the latter). Set in an unspecified portion of the United States, State of Decay tasks you with ensuring the survival of an ever-growing (or shrinking, depending on your competency of play) community after a zombie apocalypse consumes the world. You gather resources, explore, and fight (but mostly avoid) the undead as you look to stay alive. State of Decay feels like a collection of other games' remnants in part because its various systems are separate and distinct entities that often fail to complement each other in meaningful ways.
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